2. (Not sure why I am numbering these, but RAWA did so I will). One of my storytelling wishes was to write branches that take explorers on wild goose chases willingly. They would not know if my characters were charlatans or know something no one else does. In other cases my stories might be seeded by the grandest storyteller RAWA. These stores he (or other) seeded me would be perfectly legitimate short meanders. Of course the fledgling writer Ruby does not expect to carry any part of core story anywhere. I would be happy revealing some little tidbit of something that fits into all the rest.
3. In fact I already have such a branch in mind. It includes a good bit of silliness and humor, but there is documentation in some cavern offices that it could be true (with a bit of elaboration & convincing). Now, I am not sure that it is not canon. Zardoz reminded me of an important fact: the checkerboard is barely revealed. My impending story is a far fetcher, but its possible I guess. W can talk about this later, but any writer worth h/her salt doesn't get to far off the beaten roadmap or canon. If that happens all connections are lost.
4. I don't want to encroach on the checkerboard, because I've been waiting for such a long time to find out in the due course what the rest of the story is...My plan was to write, share, be a part of the process, and continued to be surprised like everybody else.
5. Because I can't find a way to discuss this any other way, I put my stories into categories. Please see chart below, and add or comment as you like. On the one hand I am breathlessly excited by this whole process. On the other hand, I have only seen this process at work once in the past. It worked beautifully, but amazing things happened, and the game/story never got off the tarmac.
6. I agree with RAWA this is whole new ballgame. Or at least I think that he was getting @
Short List Chart of Ways to Tell and Branch the Story:
Adds to Lore and/and Possibly to Canon, if deemed appropriate by TPTB
A. Create/write an age that tells the story environmentally.
B. Create/write an age that tells the story environmentally, and uses characters, script, dialog, 2D counterpart (one or all).
C. Outline a story that uses characters, scripts, dialog, 2D counterpart (one or all), and illustrates an age to
tell the story.
D. Tell a story using allusions to canon, but not infringing on canon (as I interpreted what RAWA disclaimed). Uses
characters, script, dialog, and 2D counterpart (one or all + audio/video/whatever). This kind of storytelling could use actors, but does not require a set. No age is created/written.
Now for the Red Herrings
A. A red herring could allude to canon, but the character(s) involved in the caper are generally found out, before eternal damage is done. Red herrings do not require age creation/writing. Red Herrings use existing story and landscapes to mess with a person's mind
This what I have so far. Anything else I would say at this point might negate my chances of living until tomorrow. Its just that conflict and consequences is what makes reading/playing worth it. I like my A/R life to be full of intrigue, so that my RL life can be as dull as dirt.
Ruby
PS. See what I mean, Al. It is a good thing Ruby landed when she did. Otherwise no telling where she will stir pots. Imagine the groans when Madge returns. Deafening...
