Conservative “Logic”

December 6th, 2009

I really don’t get how much cognitive dissonance there is in conservative ideology (and, by extension, policy). Here’s a few examples with obvious counterpoints, both taken straight from conservative talking points:

  1. “Government should stay out of people’s personal lives!” / “Government should ban gay people from getting married!”
  2. “Government should have no say in your medical treatment!” / “Government should ban abortion!”
  3. “Everyone has a right to privacy!” / “Why be upset about warrantless wiretapping unless you have something to hide?”
  4. “Taxpayer money shouldn’t go to pay for abortions, which is murder!” / “OMFG MILITARY SPENDING ORGY!!!!” (I may be slightly exaggerating the counterpoint, but not by terribly much…)
  5. “Respect the Constitution!” / Warrantless wiretaps, destruction of due process, shunning of international treaties, which the Constitution says are the law of the land once ratified. (These are not quoted because I can’t think of a witty way to write them as though they’re being said by a conservative… this is just too hard to snark about.)

I could probably think of more, but it’s almost 4 AM at the moment, so my thinking is a bit sluggish. Besides, these are plenty enough to make me want to smack the next person I hear saying either one.

Further, it continues to boggle my mind just how little thought seems to be put into the actual policy positions of conservative politicians. Everything seems to be tailored to being said in the fewest number of syllables possible. Perhaps this is why conservatives seem to be so good at arguing via Twitter… none of their policy points are longer than 140 characters. Examples:

  1. Drill, baby, drill.
  2. Smaller Government.
  3. Tax Cuts.
  4. Privatize medicine (since that’s working so very well right now… *ahem*)
  5. Bomb bomb bomb, bomb bomb Iran. (I don’t think I could conceive of a less tasteful policy position…)
  6. The aforementioned “respect the constitution!”
  7. Less regulation.
  8. American exceptionalism! (you do know this is not a policy point, right?)
  9. Obama is a Kenyan Muslim socialist nazi fascist communist witch doctor Chicago crony! (This actually isn’t a policy point, but it seems to be pretty popular on the right side of the country… and there’s still room in there for “nigger” before you run out of room on The Twitter. Not that a black guy running the country rubs anybody in the Southern-dominated Republican party the wrong way or anything… they even have a black guy of their own running the RNC! He’s the black guy every Republican can say they know, so they aren’t racist!)

Almost without fail, I have been unable to engage a conservative-leaning individual to elucidate on these policies or approaches to government beyond the basic 140-character talking points themselves. My efforts to elicit responses in a previous blog post netted me exactly one comment, which consisted of the typically vague “smaller government” and “respect the constitution” nonsense, with no justification, specifics, or detailed analysis.

It’s as if there are no policy positions or thoughts on governance in conservative thinking, but rather that their entire political ideology is bent on dismantling the government entirely. Seriously, what do Republicans do besides complain about government being the problem, and government not doing anything, while simultaneously doing everything in their power to grind the gears of the legislative branch to a halt as frequently as possible? What actual legislation have they proposed in the last 3 years? What positive actions have they supported? I mean, when you can’t even get beyond petty partisan politics when voting to strip government contracts from companies that prevent rape victims from having their day in court, what exactly are you even doing in government besides acting as a complete hinderance to progress?

Also, while I’m raving like a lunatic, can I ask what the hell is up with this American exceptionalism crap? America is not inherently better than every other country by virtue of it being America. We as a people are not some god-anointed civilization gifted with superior anything, for the purposes of accomplishing anything.

Given how willing we are to trample all over our own founding documents (by initiating warrantless wiretaps, making it possible for the President to have anyone in the country detained indefinitely without cause, and torturing prisoners) because a few guys managed to get past our absurdly lax security precautions and fly a couple of planes into the World Trade Center and the Pentagon, and how eager we seem to be to deny basic rights to those in our society who are different from us (be it gay marriage or health care for poor people), we have no moral authority to speak of on the subject of human rights or equal treatment. Our economy nearly collapsed last year because of our inability to properly regulate it, our infrastructure is about a hailstorm away from collapsing at any given moment, we rely so extensively on foreign energy that our national security is constantly at risk because of where that energy overwhelmingly comes from, our interactions with foreign governments are strongly biased toward whether or not they’re selling us said energy (tell me why else we didn’t bomb Syria, where most of the 9/11 hijackers were from), our status as a scientific, economic, education, public health, and human equality champion is nowhere near first in the world, and our production of greenhouse gases is very probably second-only to China, to whom we are so massively in debt that we couldn’t even get them to let us keep one of their pandas at the National Zoo in DC.

What, exactly, is so exceptional about America anymore? I mean, besides our obesity rate and the sheer mind-crippling scale of our national debt and military budget? For crying out loud, we can’t even get morally indignant with Switzerland for banning the construction of minarets in their country, considering how awfully we’ve been treating Muslims in this nation since 9/11, and nobody in our government has said a damn thing publicly about the horrific law being proposed in Uganda to permanently jail and/or kill by hanging anyone who is caught (or better yet, turned in) for being gay.

How exceptional of us.

Second Uru

November 17th, 2009

Yeah, I’m at it again. Be afraid. Be very afraid ;) . Also please note that for as much as I go on about this, I really would like to see Cyan do Something Completely Different, rather than staying chained to the boat anchor that is Uru Live.

There are several things that have recently motivated me to further reflect on how to build a better Uru, though two really stand out for me. The first is the fact that I’ve been poking around in Second Life for a while now, and have gotten a feel for how the game’s user-editability works in a broad sense. The second is that the platform I’ve been targeting all of my thinking toward, Unity, is now free for the basic version of the development IDE, which eliminates the barrier-to-entry concerns I had for player-created content on that platform.

To focus briefly on Unity’s strengths, it’s a rock-solid 3rd party engine with its own extensive QA testing department, meaning that support and maintenance of the engine itself are no longer concerns, which makes the cost overhead of development considerably smaller (programmers are not cheap). It has full support for DirectX and OpenGL pixel shaders including bloom, blur, and a whole host of others. It will run natively on Windows, as well as Intel and PowerPC-based Macs, which means no more Crossover or Cider strangeness in the Mac port, and increased accessibility to the product for players with older Mac systems (I’m willing to take any users I can get at this point). It supports live asset streaming from server to client, which means that assets can be retained on the remote server and only downloaded when the client needs them. Considering the bandwidth requirements of most MMOs anyway, these downloads should be fairly speedy, and should even be able to be handled asynchronously, so the remaining content can load while you’re exploring the initial spawn point. It natively opens 3DS MAX files (on Windows), layered Photoshop PSDs, and will import FBX files exported from MAX and Blender, in addition to a whole host of additional mesh, image, video, and audio file support. This pretty much covers all of the most popular tools currently being used to build player-created content for the Plasma engine, with the added benefit of having a documented development API and IDE with full support for every possible feature out-of-the-box.

All of these factors combine to position Unity as a truly capable technology that can easily supplant Plasma in practically every way. I give major props and kudos to Cyan for developing their own graphics engine and server technology in-house to do things in realtime that were unimaginable when they started Uru’s development over 10 years ago, but truth be told, it’s decidedly buggy and lag-ridden in ways that I don’t think open-sourcing the project will ever adequately solve (or at least, ever solve in a reasonable timeframe). Plasma has had a good run, but I think it’s time to move on to something better.

On top of all this, I’ve been reflecting for a while on how to bring some of Second Life’s openness into Uru without destroying the core of what Uru is, or just turning it into a Myst-themed Second Life clone. When players can go pretty much anywhere they please, and do basically whatever they want, as well as build almost anything they can imagine, with a minimal outlay of real-world cash on their part, Uru’s restrictive and largely fixed, scenic environments seem much more sterile and uninviting by comparison. This puts a further degree of importance on the developer-driven storyline, as player-developed concepts are limited to what can be done with only KI notes and unmodified in-game photos as props, and it’s somewhat surprisingly difficult to get people to use their imagination to invent unseen, behind-the-curtain locales for player operations when the rest of the game is so fully visualized. Thus, when the developer’s storyline isn’t going anywhere, or isn’t moving at a pace that can keep up with players’ demands for new material, the game suffers greatly.

After spending a really long time reflecting on what I think makes Uru a great concept, as well as working hard to incorporate some of the most demanded aspects of gameplay throughout Uru’s troubled existence, I think I’ve arrived at a model that can be used to build a better, more potentially successful Uru Live by creating a more player-friendly world built on stronger underlying technologies. Here’s what I’ve got.

User-placeable objects. The game wouldn’t have an object editor like Second Life’s, which is really super complex, but players would have the ability to place arbitrary objects around the game. Certain limitations would be imposed to retain a certain degree of “realism”, so objects like papers could only be placed on designated surfaces like the ground or on cork boards, rather than allowing them to float in mid-air. Players could use this system to drop short notes, full-on notebooks, images, and even arbitrary objects from a global object library into the game. Notes, notebooks, and images would follow a Second Life-style modify/copy/transfer permissions structure, so players would be able to configure whether others can edit, send, send copies, pick up, or pick up copies of the object in question. Arbitrary objects from the library or from a player’s personal collection would have only copy/transfer permissions since there would be no way to edit them in-game.

To further protect certain areas of the game, regions may be configured by the developer to disallow the dropping of objects onto them (the ability for a surface to receive dropped objects would be an explicit opt-in flag in the back-end). Player-owned areas of the game, such as rooms in the D’ni City, may have their structures configured by the owner to determine where things can be dropped by non-owners.

Asynchronous, lazy loading of content. Perhaps one of Plasma’s largest bottlenecks next to physics objects is the way in which it loads content. Everything seems to be loaded synchronously, so in large areas with lots of players, it takes a considerable amount of time before the game gets to a state even barely approaching useable. By decoupling content loading from the main rendering thread and making it asynchronous, players can begin to explore an area before all of the content has finished loading. This is especially prudent for objects like avatars and player-dropped content, but could theoretically be extended to cover the environment itself as well.

More user control of the game’s visual quality. This is a simple thing, but it would make a world of difference to many players. Give them the ability to reduce the visual complexity of the game by reducing the number of avatars their system renders at a time (X nearest, polled intermittently), and by reducing the draw distance for objects such as avatars and player-dropped content. Besides the general improvements to frame rate that would come from migrating to the Unity engine and cleaning up older, more inefficiently-assembled areas of the game, giving players control over the draw distance would likely have a marked impact on performance on lower-end machines, where even a one hundred polygon low-LOD avatar object would add strain to the rendering system. This is a point where we would have to concede “absolute realism” for overall quality and playability, but I think it’s an important and valid trade-off.

The ability to upload content into the game. This one’s going to stir a few pots, I suspect, but frankly speaking, there is no way to make Uru what players want it to be without making this possible. Having Cyan be the gatekeeper on every item that goes into the game is impractical, and there’s already precedent for user-created material being directly added into the game in the form of KI notes, which can be freely shared, edited, and posted publicly. Provided there is a method for reporting and removing offensive content, I think an honor code-driven system would work fine in Uru for the vast majority of cases. Players should be able to upload their own images into the game for use as images to share, and for use on clothing as extra texture options, without needing to go through Cyan for approval first.

I’m unsure of how (or even whether) a Second Life-like system where uploading content costs a marginal amount of real-world cash would work given Cyan’s traditional eschewing of micro-transactions for extra material, but when it comes to the storage space needed for uploaded text and images, there should probably be some way to defray those costs. The rest of the gaming industry, and Second Life in particular, has illustrated that micro-transactions are a viable method for minor gate-keeping and expanding a player’s available content for a minimal up-front cost, and I think if properly structured, such a system would work for Uru, but it would have to be very carefully managed, and should be considered separately from the notion of a player-driven economy within the game where players can sell items to one another, rather than just paying to upload their own content for themselves.

Uploading actual models and textures into the game would be a somewhat different ball of wax, I think, because of the way in which Unity compiles its game assets and given the fact that we wouldn’t be providing an in-game editor for creating one’s own objects. Objects would need to be built in a modeling environment, imported into Unity, and then submitted to the developer (in this case, Cyan) for addition to the global library/libraries in batches, or to an individual player’s account for their personal use. These additions could be done independent of major content drops because of support for on-demand content streaming built into Unity.

Create an API on top of which players can build. Player-created content is obviously going to be a big draw for Uru, if only because it’s been teased at for so long and is already happening under the table in Plasma. Creating a recognized development framework for players to build their own content and integrate it into the game is an absolute must from day 1. The framework should support adding objects, whole regions (Ages etc.), and extensions to the user interface (like new KI functionality) into the game. Depending on the type of material being developed, the developer may need to act as a gate-keeper of sorts, if only to serve as the conduit through which player content is included into the game’s published assets.

Because not every player will have the ability to build their own content for any number of reasons, it’s reasonable to assume that other players may band together to create development shops which would build objects for other players. Existing Guilds such as the Writers and Maintainers may be very well-suited to this task, and there may be some way to create a development shard that is more frequently updated (or possibly can be built on-demand) so that player-developers can test their content before giving it the green light for inclusion into the release builds. Addition of content would not be explicitly subject to Guild involvement, however; if a player wanted to build something and submit it on their own, they would be free to do so.

Certain areas of the game that were originally created by the developer could even have their own additional APIs for creating player-made rule structures, enabling things like more enforceable gameplay rules for player-invented games in Jalak. Provided the technology supported it, players should be able to upload these area-specific override scripts directly to the game for immediate integration, with the obvious ability to report broken, offensive, or griefing scripts.

Give players somewhere to showcase their work. Hand in hand with allowing players to create things like their own Ages is developing a way to let others access them. There should be developer-created spaces in the game for featuring player-created content such as Ages or artwork, and players should also be able to place their own content in player-controlled areas as well. For instance, if a player owned a room or building in the City, they could place a Linking Book to an Age they had created in that room or building, which would then be access-controlled based on who was allowed to enter that space in the City.

This framework for privatized content placement could even be expanded to a more fragmented shard system, where players could lease or operate their own server, and for a stated cost per month could operate player-created content on that machine with their own rules and code of conduct. Such privatized content would require certain disclosures to be put in place for players who may stumble onto it (my first and admittedly clunky thought is to present the player with a dialog box when they click such a linking panel, containing the destination’s rules as they differ from the main area of play, requiring the player to explicitly authorize the link before continuing to the new server).

In addition, there should be central upload repositories where players can upload content from their KI such as notes, images, and marker missions, for other players to download at their leisure. Again, content uploaded to these stations should have modify/copy/transfer controls built into it so players can control the distribution of their own content.

Don’t forget the story. If Uru did all of this, and nothing more, it would essentially be the Myst-themed Second Life clone I want to avoid turning it into. However, the strength of Cyan’s games has always been the one-two punch of high-quality content and storytelling. Without these, Uru is nothing special, but without the rest of this list, storytelling and content become such a tremendously exclusive focus of the player base that maintaining a sufficient development throughput quickly becomes unsustainable. Do all this, and provide a compelling central story with imaginative and gripping environments, and I think Uru’s chances of success improve greatly.

Of course, it sounds a lot easier than it actually is, or it’d be done by now ;) .

Upgrade Cycle, Vroom Vroom!

October 19th, 2009

So now that I finally have a replacement for my dead external media drive and things seem to be on their way toward stabilizing on the bug front, I’m looking at getting a copy of Snow Leopard to install on my iMac at home. I’m seriously considering doing for SL what I did for Leopard, which is to wipe the drive and do a fresh installation of the OS to get rid of any cruft that’s accumulated in the intervening 2 years (and there’s been quite a bit of that, to be sure).

I’m also going over all of the applications I use/have/installed-but-never-touch with an eye toward upgrading or replacing some of them as needed, keeping the ones I really like, and dumping the rest. Most of the “plugins” I use in Safari are already Snow Leopard-compatible, and I’ve found a possible replacement for the one that isn’t so that I can run the browser in 64-bit mode. I’m taking a long, hard look at Photoshop and contemplating whether I’m going to even bother re-installing it again once I upgrade. I have a couple of applications I’m eyeing as possible replacements, like DrawIt, which, in addition to Pixelmator, covers pretty much everything I ever seem to use Photoshop for in the first place, at 1/6th the price (plus hopefully a considerable boost to productivity that comes from not fighting with Adobe’s POS software).

The other application I’m eyeing for retirement is Fetch. It’s served me pretty well throughout my time on the Mac, and is one of the first apps I actually bought after CyberDuck started behaving poorly on my G5, but its interface seems dated, and if I’m going to have to shell out for a fully-Snow Leopard-compatible update anyway, I might as well play the field and see what I can find that might work a bit better. The alternative I’m currently looking at most favorably is Flow. I especially like the column view support it boasts (I live in column view now, and hate that Windows has nothing comparable), as well as the general look and feel of the application as a whole. Added bonus: Flow doesn’t seem to try and replace my cursor with a running dog which, since upgrading to Leopard, has been a spasm of flickering cursor icon fighting.

Sadly there doesn’t seem to be a downloadable version of DrawIt that doesn’t already require Snow Leopard, so I can’t really play with that app until after I take the plunge, but I do intend to fiddle with Flow tonight, and if nothing else I’ll suffer the indignity of Adobe’s absurdly bloated and unstable crapware until I can find something better if DrawIt and Pixelmator don’t measure up enough. I just have to get a couple of lingering things done in Photoshop first before upgrading to Snow Leopard so I can carry on without it and not lose anything in terms of time or effort.

I’m also hoping to pick up a copy of Versions, but it’s kinda pricey and I don’t have a lot of funding to lay out for stuff like that right now. Maybe in a while, and until then I can use something else for SVN, like svnX (don’t tell me to use the command line. I frankly hate doing things by command line; it’s just not how my brain works).

Help the Hamiltons

October 1st, 2009

Scratch your philanthropic itch, if you would. http://helpthehamiltons.wordpress.com/

I’d say something more, but I can’t really say any of it better than Eleri has already said on the site. I’m not typically in the habit of asking people to send me money (with one obvious recent exception), much less send their money to someone else, but this is for a good and worthy cause.

RSS Reading Again

September 24th, 2009

So I sort of twatted about this earlier, but I wanted to go a bit more in-depth, so I’m blogging about it as well. Thank god I’m at work or I might be compelled to do a video commentary and record a song in GarageBand… I’m a bit loopy today.

Anyway, ever since NewsGator announced that they were going to be getting out of the RSS sync business, I’ve been trying to come up with some form of reliable system that doesn’t utilize NewsGator’s products. Their track record for handling major conversions is pretty much 0 for 2 now, with an earlier botching of their now-extinct browser-based interface and the most recent epic FAIL on deactivating their sync service and migrating their users to Google Reader, which is taking place almost a month late and with seriously rushed products. Given that, I’m not exactly confident in them to be able to continue to provide quality products or services in the future, and so I’ve been trying to find a different way of handling RSS feeds since the announcement came out on Mysterium weekend.

For the interim period, I’ve just been using the existing MobileMe sync support in NewNewsWire (or as NNW 3.1.7 still calls it, .Mac) to sync feeds between home and work. It’s worked acceptably, but by no means perfectly (in comparison with the practically flawless NewsGator sync), with feed items regularly showing up on other machines despite being marked as read and freshly synced, and requiring either a manual sync command or quitting/relaunching the app to force a MobileMe sync operation. It’s also left me completely without a mobile sync solution, as NNW 1.0 for the iPhone doesn’t provide any means of syncing beyond NewsGator’s service. While not vital, it is nice to be able to check news when I’m either out and about (and have wifi access) or when I’m chilling out at home and don’t want to sit at my computer to read, and I’ve been missing it more and more of late.

I’d previously tried to find a Mac-based RSS client that syncs with Google Reader, since it seems to now be the only remaining cloud-based sync service in existence, but was unable to really find anything that worked as well for actually reading content as NNW does. Apps like EventBox provide sync capability, but their presentation seems to be geared more towards casual use, and the showmanship of the UI gets in the way of their functionality, while Mail and Safari’s built-in RSS support is also geared toward limited usage and still provides no viable mobile solution.

I finally got tired today of not having a mobile or forward-compatible desktop alternative to RSS feed syncing (NNW 3.1.7 seems to work with Snow Leopard, but future releases are always a gamble) and went looking for solutions again. This time, I stumbled across Gruml, which is still in beta but which seems to be under active and rapid development, and which has a presentation very similar to NetNewsWire. It’s still a little rough around the edges to be sure, but I’m liking it so far in my trial usage today.

I’m also considering picking up a copy of Byline for my iPod Touch for mobile Google Reader access. I’ve thus far been quite unimpressed with NNW for iPhone’s functionality in 1.x, and the complaints leveled against the 2.0 release are not encouraging (up to and including the purported obnoxious behavior of ads in the free version… I’m fine with ads: I use several ad-supported free apps, but they need to be unobtrusive).

I think NewsGator has shot themselves in the foot a bit with how horrendously they’ve botched this move to Google Reader for sync services. They’ve basically thrown the barn door open and told users they can sync with Google Reader or get stuffed, and then provided utterly un-compelling in-house solutions for consuming the content that is now being synced through an open service. I suspect their user base is going to shrink considerably as a result, because I can’t be the only person who’s been put off by their handling of this transition.

Speedy

September 23rd, 2009

Hey, it looks like my web host’s efforts to improve performance on this server by cutting down on its user load are paying serious dividends… my blog isn’t taking 4 minutes to load anymore, and DPWR pops up pretty quickly now too.

Spiff.

I’m Not Playing Anymore

September 16th, 2009

The following is a letter I just sent to my representative in the House, Cathy McMorris Rogers (R, WA-05), on the news that she and a fellow Republican are now trying to terrify parents of disabled children into opposing reform on the unfounded fear that it would kill their children. I’m not playing anymore. This is serious, and the behavior of Republicans (and even some Democrats) in Congress is disgusting and completely inappropriate. Anyway, on with the letter.

Representative McMorris Rogers,

You have embarrassed yourself and our district by trying to intimidate parents of disabled children, many of whom already take advantage of government-run health care in the form of the S-CHIP program, into opposing reform of our health care system with baseless accusations against provisions and restrictions that do not exist in the bill, as you yourself have been unable to point out specific examples within the legislation of the threat you are pushing on these vulnerable parents.

I eagerly await your explanation of your behavior today, and fully expect factual justifications, not rumors and unfounded, un-sourced suspicions, justifying your stance against a public health care option.

Further, I wish to register my disgust at the clearly biased poll you have provided on your health care reform page on this website. Your distortion of facts and willingness to ignore the reality of the legislation currently being debated in the House speak volumes of your attitude towards reform, and your willingness to deceive the people whom you represent.

The poll I’m referring to is on this page of Representative McMorris Rogers’ website, as part of her “what are your thoughts on health care” feedback form, which for those of you who don’t want to trek to her site to check it out, asks:

When thinking about health care, would you rather…

Pay the costs you pay today for the quality of care you currently receive

Pay less for your care, but potentially have to wait weeks for tests and months for treatments you need

There are no other options provided as answers to this question. No representation of the millions of Americans (and doubtless thousands of WA-05 residents) who don’t even have health insurance because they can’t afford it, and are unable to receive the “quality of care” she seems to think everyone in her district is already receiving. No presentation of the public option beyond the leading and obviously partisan second choice. No recognition that quality of care does not need to be sacrificed in order to bring down costs.

Representative McMorris Rogers, like many of her Republican colleagues in Congress, is in no way serious about reforming health care in any meaningful. It’s time that this fact got pointed out, and it’s well past time the Democrats in Congress figured this out and went ahead with their own plan, since Republicans aren’t going to vote for a gods-damned thing anyway. They’re more interested in scoring political points against the President and terrifying seniors, veterans, women, and parents of disabled children into opposing Democratic legislation based on nothing but FUD than they are in actually helping their constituents.

An Honest Question

August 27th, 2009

Republicans have made it very clear lately that the government should in no way be involved in heathcare, market regulation, or even, seemingly, maintaining and expanding our nation’s infrastructure. Their mantra over the past 30 years has been that government is not the solution, it’s the problem.

So here’s my question: What do Republicans think the role of government is?

I have only one rule for responses, and that is that your responses should be affirmative in nature. In other words, a screed about everything that government shouldn’t be doing doesn’t count, because it doesn’t help to actually answer my question of what you think government *should* do (and further, “get out of the way” is also not a valid response, it’s a meaningless platitude).

I am honestly curious about this. Republicans have been on TV a lot lately arguing against pretty much every piece of legislation that’s been introduced since January 20th, but I’ve heard very little in terms of actual policy alternatives; the bulk of their argument has simply been “NO”. In the interests of my own illumination, what do you, oh reader and potential Republican, think the role of government is or should be?

Oh, one other rule: I’d like to hear from actual Republicans. If you aren’t one, please refrain from voicing what you think Republicans think.

Oversight

August 25th, 2009

Beware: largely pointless rambling ahead. Just need to vent…

I’m doubtless the only person who has been frustrated lately by the behavior of Congress. I’m not simply referring to their behavior in private matters such as marital fidelity; I’m also referring to the frankly whorish tendency to accept extremely large sums of money in donations and campaign contributions from major special interest groups. The amount of money shoveled into Senate and House re-election campaigns by groups like health insurers and the coal industry is absolutely obscene. Anyone who argues that the millions of dollars in special interest money these representatives receive doesn’t affect their vote is full of crap. If I’m getting millions of dollars from – to choose an example purely at random – the health insurance lobby to finance my re-election, I’m naturally going to be less willing to do something that could jeopardize that revenue, like vote for stricter regulation of that industry, or vote for a bill which would increase the amount of competition in their marketplace. Anyone who wouldn’t do that is far more noble than I am, and judging by the people we have in Congress these days, I doubt anyone there would fit that bill.

Congresspeople are interested in getting re-elected first, and doing the right thing second, it seems. I think this is something that could be primarily alleviated by actually setting term limits on all elected offices; really, there’s no reason anyone should be a 12-term Representative, or an 8-term Senator. Career politicians are ultimately useless on either side of the aisle, because they’re more interested in remaining employed than passing effective legislation, and when their biggest re-election contributors are large corporations and not the public at large who actually votes for them, it’s not hard to guess whose interests they’re likely to serve first.

The second largest problem, campaign contributions and other lobbying money, is something that Congress has shown they have no business regulating for themselves. There are terms and conditions in the Constitution regarding regulation of compensation (and kudos to the 1992 Congress for passing the “no pay raises until after an election” amendment), but beyond that, Congress is in charge of policing itself and setting its own rules, which if you ask me is a bit like letting the fox guard the hen house.

It’s occurred to me that the only way to seriously address the issue of special interest money in Congress is to have a separate body, independent of Congress, responsible for at least overseeing and regulating the campaign finance and lobbying processes. The only problem is that this body would have to be elected/appointed by someone, and short of having another batch of (ideally non-partisan) candidates stuffed onto a ballot that nobody will read every election, there doesn’t seem to be any terribly effective way to regulate the regulators without leaving the possibility open for Congress to neuter their authority through legislation. I guess you could simply relegate the regulatory body to a position of recommending violations for action by the relevant chamber of Congress, but that just turns them into a more independent but ultimately just as ineffective ethics committee, since final punitive action would still be up to the chamber itself to consider.

Incidentally, the Federal Funds Accountability and Transparency Act does something akin to this with earmarks by putting all of the information about who requested what earmarks on a public website for the general populace to watchdog. I don’t think it’s a terribly effective way to approach this problem, though, because aside from voting the Congressperson out (which seems to rarely happen, even when the Congressperson has shown considerable indiscretion), the public has no way to actually hold Congresspeople accountable for their actions while they’re still in office. Relying on shaming tactics by outing sordid information to disgrace a dirty politician is pretty much all this transparency act enables, but shaming a shameless person is a pretty fruitless endeavor.

I’ve occasionally wondered if the revised Constitution that Jamie Hyneman drafted while testing the cabin fever myth in Alaska addresses this point. I kinda wish that he’d post it just so other people could read it, but I understand why he hasn’t… politics is not a subject they seem at all interested in endorsing as a point of conversation on the fan site – for good reason – and posting it anywhere would inevitably attract that sort of discussion there.

I guess it’s ultimately a case of “you get the government you deserve”, though I’ve always felt “you get the government you vote for” is a better way of putting it, because by and large I think Americans deserve a better government than they tend to get. I may just still be operating under the false idealism of youth, civics class, and Schoolhouse Rock though. To be sure, the behavior of the Republican party over the past 6 months has done a great deal to dampen my enthusiasm for the political process. After all, it’s hard to have a legitimate discussion about serious issues affecting this country when your opponent is only interested in three-word chant-able slogans (which do not make good policy, and don’t even address the issue half the time… since when was “just say no” a good policy position on anything but crack cocaine [and even then...]?), questioning the legitimacy of the President’s birth, and using campaign-level smear tactics and falsehoods like “the government is going to kill your grandmother”. You spend so much time trying to cut through the bullshit that you can never actually get your own point across articulately. But this is drifting off into another rant entirely about the responsibility of the media to report information, so I’d better stop before I hurt myself…

Internet use tax?

August 9th, 2009

So today at a planning meeting forAll Fur Fun, I picked up another “Obama is an evil tax-hungry liberal who passes secret taxes burried in his thousand-page bills” rumor that I’d crowdsuirce straight through Twitter, but I can’t trim it to 140 characters without sounding like a wingnut.

This one goes like so: Obama, seemingly all by himself, has enacted a new tax on Internet usage (I believe the exact phrase was “a tax on your bits and bytes”) in a recent energy and transportation bill that was signed into law. The Google has thus far gotten me nowhere. All I’ve managed to find by searching for “2009 Internet tax” have been references to the cybersecurity act of 2009 – which isn’t an energy and transportation bill, and seems to be eliciting its own completely different and valid criticisms – and the Internet access tax moratorium, which was extended for 7 years in 2007, seemingly making any chance of this mystery new “tax on your bits and bytes” utterly impossible to enact. In fact, the only other thing I could find on “2009 Internet tax” was a bill currently in a House subcommittee to make the tax moratorium (a.k.a ban) permanent.

Does anyone have any idea what the hell these guys were babbling about?