It’s been a bit of a while since I last posted something, so I figured I ought to. Nothing fancy, just a bit of a status report on what’s going on with me.
After months of saying I needed to do so, this month I finally started tearing through the Archive cleaning up attachments and re-tagging entries as appropriate. I’ve got a running list of entries that need a bit more TLC (or a lot more, in some cases) that I’ll need to come back to after I finish the initial clean-up push, but so far the list is only about 30 entries long out of the 900 that currently exist (so, roughly 3% of the Archive). I’m almost all the way through the collection of journals and notes (which are being split into 2 groups for organizational simplification), after which there’s just people, places, objects, speeches, and translations. That may sound like a lot, but I’ve already gone through Ages, plants, animals, DRC research, and all of the D’ni culture sections (DRC Research was a bear… I think most of the really screwed up attachments were in that tag).
On a related note, is anyone having problems accessing the Archive? I just discovered that for no apparent reason a couple of my staff members can’t see anything in the Archive… if anyone else is having this problem, PLEASE let me know! I can’t fix it unless I know it’s broken!
I’m also hard at work on a number of game ideas. A couple of them are a lot more advanced and will require considerable time in the modeling, texturing, and figuring out how to do stuff in the engine departments, but one of them I’m actively developing right now. Some of you may recall my little Labyrinth project from last year’s ill-conceived attempt to enter into the Unity Top DOG competition about 3 weeks from the deadline for entries. Well, I’ve decided to do it up proper with much better graphics, a whole slew of Labyrinth boards of varying difficulties, and way fewer bugs. Right now I’m working on laying out all of the game boards, and trying really hard not to make them overly-difficult in the early stages. I don’t think the game will end up being easy by any stretch of the immagination, but I’d at least like it to be somewhat challenging without making your brain explode. The current design plan calls for 30 boards across 4 difficulty settings: 8 each of easy, medium, and hard levels, plus 6 more “tutorial” boards for practice, training, and introduction to some of the wackier elements of the game.
I’m also still working on getting a new iMac. My G5 has been sold, but the buyer is also getting a whole mess of additional hardware and software from Mac Odyssey as well, and has yet to pick up the G5. Since I don’t get my share of the sale until the buyer has committed to keeping the machine a couple of days after pick-up, I’m still waiting. Fortunately, the delay may in fact work out in my favor: Mac Odyssey got wind that a number of last-gen machines that failed to sell in the education sector are being pushed into the non-Apple Store retail sector at discounted prices (this being Apple, “discounted prices” could here mean a minor reduction, but any reduction is money I don’t have to pay!), so I may be able to work out a deal on a much nicer Mac that I’d otherwise be able to afford.
Changing gears, I’ve been keeping quite busy at the job I’m actually paid to do as well. I’ve been making continued improvements to the software I’ve developed, and am working on ways to further improve the standards-compliance and design flexibility of the HTML I generate. I’m also teaching a two-hour-a-week “class” on XHTML and CSS, which may be the single best thing I could have done for my own understanding. It’s one thing to teach yourself… it’s another thing entirely to teach others. I think I’ve picked up more tricks and all-out skills since I started teaching this stuff than I have since the first couple of weeks of learning it. I’m also continuing to make advances in what I know about ASP.NET and C#. While I’m still rather utterly lost on some of the bigger concepts, I’ve been able to start playing within small things those concepts to start broadening my understanding. For example, yesterday I fixed a bug in an ASP.NET control adapter that replaces the table-based layout of the standard control output with CSS-stylable DIVs and list elements. Initially, I was unable to assign attributes to the control through the C# code-behind, which prompted a bit of research and finally a bug-fix that resolved the issue, so now my radio button list has its onclick attribute once again. Hooray! I still couldn’t actually write a control adapter from scratch, but I now have a bit more knowledge of how to edit an existing adapter to suit my needs.
Anyhoo, I’d best be getting back to work… plenty to do, and no time to do it in
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