Sadness

So, the winners of the Unity Top DOG Contest were announced today. As I suspected, our hastily-constructed little labyrinth board didn’t really stand much of a chance against the heavy-hitters with a 5-week head start (well, “head start” may be the wrong word, seeing as how that’s when the contest actually started…). The winners were announced today, and can be seen ,a href=”http://forum.unity3d.com/viewtopic.php?t=6882″>here. Many congrats and kudos to them and everyone else who entered.

Thus freed from the requirements of the contest, I’ll probably do a considerable amount of tweaking on the game at some point, adding in additional boards, better environments, more legible text, and a fix for the pesky “infinite negative balls” bug you get after you lose and hit “Play Again”. My goal with this game is to eventually have two versions available: a simple web-based version with maybe 5 levels or so, and a more in-depth desktop app with more options and levels. I hope Oscy’s up for a lot more GarageBanding ;).

This is on hold until after DPWR gets upgraded, though. More on that briefly, but suffice it to say that there should be a lot more than Uru Live’s season finale going on in October at DPWR. :D


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